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                  <text>Medievalism on the Streets</text>
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                  <text>This Collection analyses popular medievalism in material and public culture from the mid-nineteenth century to the present, with an emphasis on popular medievalist theatre, parades and public spectacles, as well as recreational, literary and political associations. It explores the ways in which medievalism was not simply derivative but also local and disctinctive. In this Collection you will find items relating to medievalism in public contexts and popular culture, and the revisitation or reenactment of the Middle Ages by groups such as the Society for Creative Anachronism.</text>
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              <text>&lt;br /&gt; &lt;a href="http://www.ea.com/the-sims-medieval" target="_blank"&gt;http://www.ea.com/the-sims-medieval&lt;/a&gt;</text>
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                <text>SIMS Medieval</text>
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                <text>Bard, battle, blacksmith, Castle, characters, computer, computer game, EA Games, fantasy, game-play, gamers, graphics, heroes, king, kingdom, knight, life-simulation, medieval setting, medievalism, merchant, queen, quest, SIMS, simulation, treaty, virtual world, war, weaponry, battles, skirmish, wizard, wizards, wizardry</text>
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                <text>In SIMS Medieval, the latest instalment of the virtual reality SIMS computer game series, players control a number of different heroes and characters ranging from kings and queens to knights, merchants, priests and blacksmiths. They send these characters on quests to earn points, and use these points to build a medieval kingdom. They can then â€˜negotiate treaties, conduct trade or declare war on surrounding kingdomsâ€™.</text>
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                <text>SIMS Studio</text>
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                <text>March 2011</text>
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